#ifndef _QUADTREE_H
#define  _QUADTREE_H
#include "Node.h"
class CQuadTree
{
public:
	CQuadTree(void);
	~CQuadTree(void);
	CNode *_Root;
	CQuadTree(RECT);
	void Insert(CObjects *obj);
	void GetObjectInScreen(list<CObjects*> *_list, RECT Screen);
	//void GetListOfList(list<list<CObjects*>*> *BigList);
	void DrawGame(list<CObjects*> *_list, RECT Screen);
	void Move(RECT Screen);
};

#endif